Over the years, I’ve come to believe the viewpoint control is the most important skill a writer can have. Viewpoint affects the writer’s voice, it allows the writer to get the characters onto the page—viewpoint connects readers to the characters.
I’m going to be teaching a workshop on point of view this August, and I’ve just finished up my Show and Tell workshop, and the two are closely connected. I’ve seen writers struggling with how to show more in a story—and what they really need is deeper viewpoint.
If you write as if you are a character who is experiencing something, you will naturally show more and tell less. This is because the description is immediate, and the focus is on sensor experience. You won’t be telling the reader things—writers only do this when emotionally distanced from the scene.
It is like that scene in Romancing the Stone when the main character is sobbing as she writes—that is because she is that character. She is experiencing that moment—and getting it onto the page.
If you don’t have mastery over this skill, the reader will know you aren’t experienced and aren’t in control. This means the reader no longer trusts you to deliver a good story—the reader is going to bail on you.
So how do you learn better viewpoint control, which in turn gives you better control over your story (and a better ability to hook readers)?
Here are a few tricks that can help.
1-Know your viewpoints. This is a basic, but it is surprising how many writers start off without really knowing their craft. Different viewpoints do different things in a story—you want to know the advantages of first person or third person or omniscient (let’s not get into second person here).
2-Know what the point of every scene is. This means you need to know what is the main conflict—and who has the most emotionally at stake in that scene. Picking the wrong viewpoint for a scene is going to give you a flat scene. So if a scene isn’t working, try changing the viewpoint character.
3-Write in first person. This is one of the best ways to learn how to master viewpoint. You don’t have to stay there, but if a scene or a character is giving you trouble, switch to first person. This forces you to go deeper into your character.
4-When writing in third person, stay in that viewpoint for as long as possible. In other words, stop jumping around with your viewpoint. In the first book I ever sold, I stuck to one viewpoint character per chapter to make sure I was getting the reader connected to the character and to the emotion. Staying with one character will get your reader more deeply attached to that character.
5-Treat any viewpoint change like it is a bomb ready to explode—and needs careful handling. Any transition—in time, viewpoint or even place—is a moment when the reader might decide to put down your story. And might never pick it up again. So when you change viewpoint, have a good reason for this change AND use some techniques to smooth the change (go for names, not pronouns, and use action to hand off the transition).
6-Only use omniscient viewpoint if you want to distance the reader from the scene. Think of omniscient like a long-shot with a camera—it gives you a huge view, but from a long way away. Now omniscient can let you go into anyone and everyone’s thoughts, and that can be used for humor. But beware—it can also leave your reader outside the story.
7-Know your writing voice strengths. If you don’t know if you’re stronger at first person than third person, or if you have a voice that is perfect for omniscient, it’s time to find out. Write the same scene in first person, third person and omniscient—that’s good practice. Now give those three versions to three different reader friends—ask which one stayed with them. That’s the viewpoint that will work best for you as a writer.
Above all else, work at improving your viewpoint control—it’s essential to a great story that pulls the reader into the story and keeps the reader wanting to know what happens to your characters.
Shannon Donnelly Bio
Shannon Donnelly’s writing has won numerous awards, including a nomination for Romance Writer’s of America’s RITA award, the Grand Prize in the “Minute Maid Sensational Romance Writer” contest, judged by Nora Roberts, and others. Her writing has repeatedly earned 4½ Star Top Pick reviews from Romantic Times magazine, as well as praise from Booklist and other reviewers, who note: “simply superb”…”wonderfully uplifting”….and “beautifully written.”
In addition to her Regency romances, she is the author of the Mackenzie Solomon, Demon/Warders Urban Fantasy series, Burn Baby Burn and Riding in on a Burning Tire, and the SF/Paranormal, Edge Walkers. Her work has been on the top seller list of Amazon.com and includes the Historical romances, The Cardros Ruby and Paths of Desire. Lady Chance, her latest Regency, was awarded the Indie BRAG Medallion.

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This is a huge issue in any book—it was one I faced in A Cardros Ruby. In an early draft, the heroine came off as too cranky and hard-edged. She was not likeable. Now, she had her reasons for being how she was, but she wasn’t someone you wanted to root for. That meant she needed major work to bring in some things to make her likeable. I had learned about this when I wrote the heroine of A Dangerous Compromise. She’s a spoilt girl who eventually redeems herself—or at least shows a good side—but that came too late in the story for many readers who just didn’t warm to her. And I can understand that.
There’s some advice in romance writing that it is the external conflict brings the hero and heroine together, and the internal conflicts that keep them apart. That’s a great guideline for writers. Too often I see writers going for just the external conflicts, and these are often clichés, which include:
This is where you get down to bedrock in a character’s psyche—this is what drives this person and makes them do stupid as well as smart things. This is where deep emotions brew—and where actions are driven by core issues for that character. Debra Dixon in her book GMC: Goal, Motivation, Conflict, talks about how this core motivation works best if deeply entrenched in the character–in other words, you want his to be something the character learned in the formative years. It is a deeply held believe that shapes that person’s identity, and to let go of it would be to face the destruction of self.
In Orson Scott Card’s book, Characters & Viewpoint, he holds that the first four to five ideas will be clichés. They pop into mind just because you have read them too often. Throw them out and keep digging. Somewhere about idea six or seven you’ll start to come up with ideas that better fit your characters in terms of both actions and motivations.
I just finished up a synopsis workshop and one of the things I kept seeing was that folks were having a hard time writing the synopsis due to not really knowing what is the main conflict in the story. It really does help to know this before you start writing, but it’s vital to know this at some point because the conflict has to come to a head in the third act. If it doesn’t, the story risks being unsatisfying.


There are as many ways to plot as there are writers. However, one thing I’ve learned over the years is that if you have an idea where you’re going, it can save you from having to do massive revisions. This is not to say you have to know every detail. Sometimes knowing too much can keep you from writing the story–you feel as if it’s already been told.
The idea behind the workshop is that if you plot from trying to think up actions to happen, you’re more than likely going to end up pushing your characters around as if they are paper dolls. The characters are going to come across as one-dimensional and not well motivated to take the actions demanded by the plot (because the plot is being pushed onto them, not pulled from who these characters are). The other problem is the plot is going to seem contrived–the author will have to manipulate the characters to make these actions happen. That’s going to strain the reader’s ability to believe in these characters (and their situations).
I’ve seen a new habit cropping up with a lot of beginning writers–they’re all rushing the story. It’s like these writers are so afraid of a slow pace that the story takes off the other direction, meaning too fast for the reader to start to care about the action and way too fast to establish the scene and the characters.
This has come to be attributed as: Don’t tell me the moon is shining; show me the glint of light on broken glass.
One of the most important things to think about when you open any story is—what are you SHOWING the reader about that character? You want to remember that what you TELL the reader doesn’t matter as much as what you SHOW.