Tag Archive | plotting

How do you Plot?

notquietThere are as many ways to plot as there are writers. However, one thing I’ve learned over the years is that if you have an idea where you’re going, it can save you from having to do massive revisions. This is not to say you have to know every detail. Sometimes knowing too much can keep you from writing the story–you feel as if it’s already been told.

A balance between too much and too little is my happy spot. I want to know the big moments in every act. I want to know the character arc I’m building–and I want that arc to be the story arc. That’s where I see a lot of writers get into trouble–they build an action arc instead.

Now action can be great–in a mystery, or SF, or a Western. It’s not so good in a romance, which has to be character based. And character-based stories are what I prefer. But character-based stories need to be plotted from the character (not the action). This idea is what led me to my Plotting from Character workshop, which I’m teaching this September for the Contemporary Romance Writers.

handsThe idea behind the workshop is that if you plot from trying to think up actions to happen, you’re more than likely going to end up pushing your characters around as if they are paper dolls. The characters are going to come across as one-dimensional and not well motivated to take the actions demanded by the plot (because the plot is being pushed onto them, not pulled from who these characters are). The other problem is the plot is going to seem contrived–the author will have to manipulate the characters to make these actions happen. That’s going to strain the reader’s ability to believe in these characters (and their situations).

How do you avoid this? Well, that’s the point of the four-week workshop. But there are some tips:

  1. Create one main character–this is your protagonist. I know this seems obvious, but it is amazing how many writers write as if they are really unsure who is the protagonist. This is not the narrator. This is the character who changes the most in the story (and who faces the most problems).
  2. Create an external goal for the main character that is tangible, so the reader knows if the character gets it or not. (There should be consequences for failing to achieve the goal. Failure should be personally costly to the main character. And those consequences are the motivation for wanting this goal.) This will drive your action and needs to be known to the reader as soon as possible (in the first ten pages is best).
  3. Figure out the main characters’ person’s core internal need. This should be something in conflict with that character’s goal so you get automatic conflict for that character between what that person wants and needs.
  4. Make sure you have strong motivations (the why) for a character’s core need. Discard the first three or four ideas (those will be clichés).
  5. Internal motivations are strongest if tied to a specific event in the character’s formative years—create these scenes (you may use them in the story).
  6. WHY is the most important question to keep asking and answering–why would this person act this way? Why do they want that thing? Why must they do this now? Never stop asking this question.
  7. Have a theme in mind–it will help you enormously as you shape all your characters and the story. Theme helps you figure what to put in and what to leave out.
  8. Create secondary characters around the main one, with clear needs, goals and motivations for every character–and with more and more conflict.
  9. Layer in strengths and weaknesses for all your characters–develop them so characters do more than show up to advance a plot.
  10. Leave room for your characters to surprise you.

Obviously, there is more to the art of plotting from characters. But if you keep the story focused on your characters–and keep asking would this person really do this?–then your stories are going to become much stronger.

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It’s the Characters!

tablettypeI’m just heading home from the California Dreamin’ Writers Conference, and as usual there was talk of craft and marketing, and much other stuff. Sylvia Day, of course, talked about writing the book you really, really have to write–the book you want to write. I find that best-selling writers often do that–they may be marketing smart, but they also don’t follow the market. They make it. They also write great characters, which I think is the real secret.

So how do you get great characters on the page. First, you need talent. But a few other things can help, and I’m going to cover this in detail in my Plotting from Character online workshop starting on April 1:

Twelve steps to create the story from the inside out.

  1. Start at the deepest point: for every character, find that person’s core internal need.
  2. When looking for motivations (the why) for a character’s core need, discard the first three or four ideas (those will be clichés). Internal motivations are strongest if tied to a specific event in the character’s formative years—create these scenes (you may use them in the story).
  3. Create one main external goal for the main character—needs to be tangible, so the reader knows if the character gets it or not. (There should be consequences for failing to achieve the goal—failure should be personally costly to the main character.)
  4. Look for the motivation for why the character needs this goal—this is strongest if it’s a specific event in the character’s formative years. (Theme will come from the main character’s needs and goals—that will be the heart of the story.) The WHY for the external goal should be WHY this person must do this and WHY now–as in most folks don’t suddenly decide to go out and catch a murderer without a strong reason WHY that person must do that and WHY they most do this NOW.
  5. Decide if your character recognizes his or her needs and motivations.
  6. Focus the story on one character’s specific growth. That is at the heart of the book and will relate to your theme.
  7. For a romance, set up a potential mate who can’t provide the main character’s need—and who has goals that are in conflict. (But make sure this person is fully developed.)
  8. Know each of your character’s sexual history.
  9. Layer strengths and weaknesses into each character–compliment and contrast.
  10. Create secondary characters around the main one, with clear needs, goals and motivations for every character. (These can be opposing goals for what the main character wants or needs–or the same, with approaches adding conflict, or conflict from only being able to reach the goal).
  11. Give every character a secret–maybe even one that stays hidden during this story.
  12. Leave room for characters to surprise you. And remember, even bad guys need love.

With all the above, play the “what if” game – what if this happens to this person? What would he or she do? Create many “what ifs” and use the “what ifs” that resonate most with you and that make life worse for the main character—test your characters.

Remember:  Character is revealed through obstacles and the character’s reaction to those obstacles as he or she tries to achieve his or her goal. That is story. Plot is the construction of the obstacles in any character’s path.

 

 

Plotting from Character

rosesI’m going to be teaching a workshop soon on this because it’s something I see in a lot of contest manuscripts–there’s a good start and then the synopsis slips into cliches or takes a left into what comes across as a contrived plot. This comes from forcing a set plot onto the characters instead of developing characters that bring their own conflicts and issues to the party.

Robert McKee who teaches one of the best classes there is on story structure states: story is character and character is story—if you change the story you must change your characters and if you change your characters your story will change.

What this means is that if you approach the plot (the things that happen) from the aspect of forcing certain actions to happen, you’re going to end up with a contrived story—the reader won’t believe the events because they are forced onto the characters. This is where you end up with the heroine kidnapped because she does something stupid, or the hero believes his girl is cheating on him just because he sees her with another guy, or some other external events forces the characters to do stupid things that really don’t match the character’s character.

To avoid this, you look for the story to come from the characters—you set up your characters to generate the plot (the things that happen) because the characters make choices. Those choices have consequences that generate new problems and the need for new choices.

So, how, exactly, do you go about doing this?

1. Start at the deepest point: for every character, find that person’s core need. (And, yes, you need to do this for all your characters, good guys and bad, and secondary characters, too.) Know what every character wants most in this life.

2. Find out why that character needs that one thing. When looking for these motivations for a character’s core need, discard the first two or three ideas. And look for motivations that happen early in life—we’re all shaped most strongly by those things that happen in our formative years.

3. In a romance, set up a potential mate who can’t provide that need for your main character (and know who really is the main character in the story).

4. Decide if your characters recognize their needs and motivations.

5. Go beyond he’s hot and she’s sexy for characters to click emotionally, mentally, and on levels beyond physical.

6. Layer.  Add traits that are strengths and ones that are weaknesses, make them compliment and contrast.

7. Give every character a secret.  Maybe even one that stays hidden in that story.

8. Focus the story on one character’s specific growth—that is your protagonist, and that person’s growth is at the heart of the book. Yes, in a romance you have a hero and a heroine, but one of them needs to be the main focus.

9. Put in clear, specific goals for each character. Avoid negative goals (she wants to avoid being killed)—the reader won’t know if the character archives this goal since it’s an avoidance goal. And make it tangible—a goal to be rich doesn’t mean much since one person’s rich might be a thousand dollars while another’s is a hundred million. In every scene, every character needs a goal. And your characters need a specific, tangible goal that sets the story into action.

10. Make sure every choice (and every failure) has consequences. It’s no good having a character whose goal is a “so what” goal. The character’s life, or at least their image of themselves, should be on the line. If the hero doesn’t get that promotion, he’s got to lose his wife, his home, and never be able to work in that profession again. If the heroine doesn’t find the three hundred dollars to keep her car, she should lose her child because she can’t keep a job and keep food on the table. There have to be costs for failure, otherwise why should the reader care.

Finally, if you get stuck for what happens next, go back to your characters and play the “what if” game with them. Look at throwing more obstacles at your character—how will that person react to this new problem? For example, if your heroine has to get a contract signed to get that promotion to VP to be able to afford the medical bills for her mother’s cancer, what if she finds out the contract is with a mobster? Is she still going to go for it? Or what if the guy does sign—and then shows up dead the next day? What does she do now? Or what if in the middle of the business meeting, she has an asthma attack? How will she handle that?

Look for how to make things worse for your characters—but always look at the story evolving from your characters reactions to those obstacles. Instead of thinking, “Oh, and then this will happen in the story and my character will do that.” Go for thinking, “What if this happens—how would I react to that if I were this person?” And let your story evolve from your characters so that your story is really about your characters, and your characters are your story.

And if you need to know more (or put this into practice), come and take the workshop–we’ll do some hands-on work with this.

What’s My Motivation?

No wonder most folks think they suck at plotting—they do. Lately, I’ve read implausible plots, overly melodramatic plots only missing the villain twirling a mustache, plots so tangled there’s no way you can get the synopsis to five pages and have it make sense, and complex plots where the romance (and the character) are lost in the action. How do you fix this? It all goes back to character.

To quote Robert Mckee “character is story and story is character.” A good story comes from good characters—folks with clear goals and motivations that make sense. The plot then is actually pretty easy—you throw things (events) at those characters that will hit on their weak points (take them off track from their goals) and hit their buttons for their internal issues. The plot tests the characters you’ve created.

If you haven’t done the homework of creating strong characters to start—that means well developed characters—those story people are going to be feel pushed through a contrived plot. This will give you implausible, melodramatic, tangled, and/or too complex plots. This is because you’ll be using action to make up for weak conflict due to weak characterization.

I’m going to be doing my Plotting from Character workshop again soon, and from what I’ve seen in contests lately, a lot of folks could use this. If you start with character, plotting gets a lot easier. And characters need a few things to work well in fiction:

Goals – everybody wants something. Even the character who wants for nothing will still have something that he or she wants and needs – a story is about a character whose life is pushed out of balance. And the goal for that character is to fix this imbalance—to get back to a happy place. Goals work best when they are a specific thing that represents achieving that goal—which is how you end up with things like the Maltese Falcon (it’s something tangible folks can be after—having it in your hands means goal achieved).

Negative goals (to avoid some event), aren’t so great unless you also have a clock running—as in stopping the bomb from blowing up becomes a positive due to that ticker. But something like avoiding marriage is a little harder—since it’s a negative, the reader doesn’t knows when the character has achieved this goal (Is he married now? Married now? How about now?) See—that’s not going to give you a tangible “he made it” goal.

Motivations – to go along with the goals, fictional character needs good reasons for their actions, for their goals. Fictional folks have to make a lot more sense than real people.  And motivations work best if deeply rooted in the characters psyche—the deeper, the better. As in, a motivation that comes from a key, formative event the character’s childhood is much stronger than a motivation that comes from a recent event. For example, a character that needs to find a new job because she’s been fired—that’s motivation, yes. It matters, but it hasn’t been made personal. A deeper motivation comes from that character having been raised poor. So what if she saw her mother crying over a broken down car when she was ten and vowed never to be that person. Now, she’s got strong motivation to get that new job. The motivation has been made personal. And notice how you also want to tie this motivation to a key moment in that character’s life so it will resonate—and you can use that scene then in the story.

Internal Needs – this relates to motivations, and also to goals. Stories work best with lots of conflict, so you want to develop characters with strong internal needs. And hopefully these are going to be in conflict with their goals. So the character who is out of work and needs that job—and has motivations from being poor in childhood—if she’s got the internal need for respect, and she’s offered a menial job with no respect, now her external goals and internal needs are in conflict. She wants the job (external), but she needs respect (and won’t get it from the job). So what does she give up? She’s in conflict, which is always good stuff for fiction. How the character then resolves this conflict becomes part of your plot—and reveals this character’s true colors.

Motivations – just as with goals, internal needs have to be motivated. (Remember, fictional folks have to make sense—much more so than real people.) So this character needs an event in his or her formative years that leaves him or her with deep reasons to have these internal needs. And, again, you want to tie this motivation to deep, core issues—could be the character is compensating for a handicap, and respect isn’t just about being respected.

Characters should have such strong goals and needs that the character (and the reader) should feel as if that character’s “self” will be destroyed by giving up either the goal or need.

And then you throw in the romance (if you’re writing a romance).

Once you create your main character, now you design the love interest, and all the other characters. The love interest is someone with a conflicting goal, conflicting internal needs, and motivations that are just as deep and strong. In other words, this is both the ideal person, and the totally wrong person. This is a soul mate (and I use the definition that soul mates are those people who push all your buttons—they make you grow).

You develop goals and motivations for all characters—in other words, you never have a bad guy who is bad just because he is bad. And you look to develop goals and motivations that go beyond clichés. (Trust me, your first few ideas for goals and motivations will be cliché—that’s why they pop up so readily. As Orson Scott Card advises in Characters & Viewpoint, dig deeper.)

And, very important, you want the story’s antagonist—the person up against the protagonist—to have conflicting goals. Only the protagonist or the antagonist should be able to win the day (and for more on this, study up on Bob Mayer’s talk on Conflict Lock – he’s bestselling author and he knows what he’s talking about).

Theme – this is what helps you with all this goals and motivations stuff, and with all the secondary characters you need. If your theme is about how love heals, you’re going to need hurt characters, and folks who’ve never been hurt by love. You’ll need folks who haven’t been heeled by love—and those who have. You need all sides of the theme. And the main character is going to be at the center of that theme.

Now, with characters and theme shaping up, you can plot. Meaning you look at your main character and you keep asking—What is the worst thing that could happen to this person? You ask this many, many times and jot down the answers. What could prevent this person from getting his or her goal? What would force this person to give up his or her goal? What would push this person to the extreme to get his or her goal or meet his or her needs? Keep pushing, keep making it worse. (Action movies are great to take apart for this sort of stuff—look at Indiana Jones, and how his life just gets harder and harder and harder.)

These ideas for obstacles that the main character must overcome can then be shaped into the main turning point actions—the plot that will test your character. It will also test the main character’s relationship—the romance. You put just as much strain there as you do for any action.

As you do this, you’re coming up with events to throw at your character, but this is not the time to decide yet how your character will act—that come from knowing your character and putting your character into these bad, bad situations. In other words, you set up the obstacle course—your characters decide how to run that course. The story comes out of the characters dealing with worst case scenarios.

Two things about this—first, you need to structure the action so that tension and conflict rises. In a good story, things go from bad to worse—not the other way around. Second, you’ll develop subplots around the main plot, but it’s the main action line—the main character’s driving goal, motivations for this, and obstacles (or turning points)—that should be the main focus. The main story arc must have the main character at its heart—the main character must resolve the story (or fail at this, which makes it a tragedy). And this should be the last set of story points to be resolved. (Subplots can start sooner than the main story, but should be all wrapped up before the main story is in order to create the most satisfying story.)

Notice how all this plotting now comes out of the characters that you set up. Your characters give you your theme, they start to suggest events you’ll need in the story to block them from their goals. For example, you know the woman who need a new job is going to start off applying for new positions—and maybe that’s not so exciting, so you start her where she’s just been turned down for the 100th time. But she starts off trying to do this the easy way—that’s so your story can build and get worse. You know you’re going to make things worse for her—she’s going to be face with choices. Maybe even asked to commit murder in order to make a million dollars. But she’s not going to be asked that right away—that’s going to come after she’s been tested, and tested, and tested more. That’s going to come when she’s more than desperate. That’s going to come when she has so few other choices this extreme one seems a viable option.

Once you get the ideas and characters down in writing, you’re going to check in with a writer friend. You’re going to look at this from all angles to see if it makes sense. If it’s plausible. If every character is well motivated with strong goals. You do this because it’s too easy to think you’ve got it all buttoned up when you don’t. And you’ll find you have stuff worked out in your head that doesn’t make it onto the page—you want to always make sure to get the story on the page as close to what’s in your head.

What this means it that you won’t be coming up with cliché conflict (the heroine is kidnapped and the hero saves her)—conflict will be very specific to the characters you’ve created because it will be deeply rooted in individual pasts. You won’t be stuck with how to escalate conflict and tension, because you’ve got goals and you’re going to take away all the easy ways for that character to reach his or her goals. You won’t be caught with a romance that relies on misunderstandings or mistaken assumptions to create problems in the relationship—problems will be built into your characters.

Just keep in mind—it’s all about the characters.

Inside-Out for Plotting with Characters

Twelve steps to create a romance from the inside of the characters instead of the outside of things happening.

1. Start at the deepest point: for every character, find that person’s core need.

2. Look for what happened in that character’s past to give that character that need (motivation)–when looking discard the first two or three ideas (they’re almost always cliches).

3. Set up a potential mate for the main character who can’t provide that need quite the way that character wants it met.

4. Decide if your characters recognize their needs and motivations (the reasons why they need and want the things they need and want), or if a character is lying to self, or ignoring the past.

5. Know each character’s sexual history.

6. Go beyond he’s hot and she’s sexy for characters who can click emotionally, mentally, and on levels beyond the physical.

7. Layer–add ‘wants’ on top of the core needs, and add traits to each character that are strengths and ones that are weaknesses, and make them compliment and contrast for all characters.

8. Give every character a secret.  Maybe even one that stays hidden in the entire book.

9. Leave room for characters to surprise you.

10. Focus the story on one character’s specific growth.  That person’s growth is at the heart of the book.

11. Put in clear goals for each character that force the characters into action to reach those goals, and put them in conflict with others.  So there can be conflicting goals, or different approaches to achieving the same goal, but everyone should want something in every scene.

12. Play the “what if” game to keep coming up the worst thing that can happen to the main character — use the “what ifs” that most resonate with you, and then come up with something even worse to keep raising the stakes, tension, and conflict.